This is a problem of the PAL screen-ratio, because the PAL picture is a little bit squeezed in height (compared to the NTSC picture on C64) and it seems, that this game was developed on a NTSC machine. (4) in the PAL-version, it looks, like the player-sprite can move faster in left/right direction and he is a little bit slower in up/down direction. But a score of 999.999 can be reached after 1,5 hours, therefore the score-display should have at least one digit more To reach such a score, the player would play over 10 hours, so i think, this would be good enough, cause nobody plays so long in a row. H ere it would be very good, to have one more digit in the score-display, that would allow values up to 9.999.999. (3) because the gameplay is easier, compared to the Arcade-version, it's possible then for skilled players, to nearly always reach the score of 999.999 and after this value, the score in the C64 version unfortunately starts from 0 again, which is a very big motivation-killer. (2) the game is much easier on the C64, because of the slower speed and also, because the difficulty of the levels stops increasing, after a while and then, when a good player make no mistakes, he can play this version nearly endlessly and this leads to the next bad thing, described in the next point The version for NTSC-C64 machines plays better when it comes to this, but even this version is slower than the Arcade version of the game (1) the overall-speed is to slow, especially on a PAL-C64. These things should be improved in this old version: First of all - it's not a bad game, but it has some weak points, which kills the fun a little bit. I can tell some of the disadvantages of the old Namco-version on the C64.
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